Hey 4U1--Have you ever seen the Seinfeld parking lot episode? Here's a link to a short clip from it: http://www.youtube.com/watch?v=mcq2Otabd50. One might suggest that Seinfeld is offering a parody of Waiting for Godot in this episode for the four friends walk endlessly around a parking garage looking for Kramer's car, babble on to each other about insignificant things, watch a gold fish die, and even get arrested (note the box that Kramer is carrying around in the clip; it's comparable to the basket that Lucky carries in Waiting For Godot). They always end up back in the parking garage, though, and never manage to get out of it at the end (their car, once they finally locate it, stalls). The final episode of Seinfeld also has Absurdist elements for it finds the friends locked in a jail cell, and, once again, babbling on to one another about trivial things (when this episode aired, audiences hated it, because there was no traditional "closure" offered). Can you think of any other TV shows, movies, or video games with Absurdist, Waiting for Godot-like elements (i.e., nonsense, awkward silliness, nothingness, unmotivated emotion, madness, moments of existential panic)? In a short paragraph of 5-7 sentences, identify the show, movie, or game, describe the Absurdist elements and propose how/why they are significant to the text in which they appear.
Hint: many of these elements can be found in farce-based comedies, from Bugs Bunny cartoons to The Family Guy, and in quirky dramas like Fargo.
Tuesday, April 14, 2009
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